Tuesday, October 12, 2021

How Long Should a Major League Baseball Game Be?

This article originally appeared in Here's the Pitch, the newsletter of the Internet Baseball Writers Association of America (IBWAA). If you are interested in the group and/or would like to subscribe to the newsletter you can find more information here.


Huck Betts was the loser in that 69 minute game
On September 9, I tweeted out a brief note about how the 1921 Phillies lost to the Boston Braves, 2-0, in a game that lasted just one hour and nine minutes. Even by 1921 standards this was a short game and I thought it worth noting. Most respondents replied with a variation of “Wow” The good old days!” But one person responded unexpectedly, “I never understood the desire for a ‘fast’ game. A fast game like that can be interesting from a novelty standpoint, however, it's supposed to be a more leisurely game than other team sports. I figure I pay to go see the boys play; I want my money's worth!”

Fair enough. It is probably true that no one wants to invest the money and time it takes to get to the ballpark to watch a game that lasts only a little longer than a rerun of Law & Order. It is undoubtedly true that baseball, with its agrarian roots, was meant to be played at a leisurely pace. This comment begs the question that I have not heard discussed in all the clamor about the length of games and all the various machinations the major leagues have gone through to shorten games: pitch clocks, ghost runners, three hitter rules, limited mound visits, etc. The question is: just what is the ideal length of a baseball game?

I did some research. On September 9, 1921, six major league games were played. The average length of a game was 1 hour and 40 minutes. The shortest game was that Phillies/Braves game at 1:09 and the longest was a 20-15 affair between the Detroit Tigers and Chicago White Sox that ran for 2 hours and 20 minutes. Exactly 100 years later, on September 9, 2021, the average game lasted 3 hours and 2 minutes. The shortest game that day was played in 2 hours and 41 minutes between the White Sox and Oakland A’s. The final score was 3-2. The longest nine-inning game that day was a 3-hour 30-minute duel between the Toronto Blue Jays and New York Yankees, which the Blue Jays won, 6-4.

I think we can all agree that the ideal length of a nine inning major league baseball game likely falls between the extremes of 69 minutes and 210 minutes, but just what length would make sure that patrons get their money’s worth, that the leisurely traditions of baseball are observed, that people get home in time to get a decent night’s sleep before going to school or work the next day, and that fans are not driven away from their tv screens by endless mound visits, pitching changes, batting glove adjustments, body armor stripping, and pocket index card readings?

Based on absolutely no scientific data but going solely on my instincts as a baseball fan who has been listening to and watching baseball since Mickey Mantle was a rookie, I have determined that 2 hours and 30 minutes is the ideal length of a baseball game. A 2 ½ hour game covers a lot of bases. Fans get their money’s worth; the pace is leisurely enough for any baseball traditionalist; kids get home in time to finish their homework, the workforce is rested and ready to go the next day, and non-fans can get the television back so they can watch Friends reruns. Two-and-one-half hours is a win-win.

Can this 2 ½ hour ideal be achieved? As the chart below shows, the last year that major league baseball averaged 2 ½ hours per game was 43 years ago in 1978.

 Many things have conspired to increase the length of games since then, but much of what we think of as a part of the modern game was already in place in 1978, including television commercial breaks, heavy use of relief pitchers, and free agency, which meant a lot of money was riding on every pitch.

The increasing time of games is a trend that will be hard to turn around. All the recent efforts have pretty much failed to have much of an impact. For my part, I am not in favor of ploys that may shorten games, but fundamentally change the way the game is played. Here I speak of such spurious innovations as the “ghost runner” for extra innings and the seven-inning games in doubleheaders.

If we are truly going to move the time of game needle back toward that ideal 2 ½ hour target, it is the players who will need to step up.  The best way to squeeze minutes out of game time at this point is to cut down on the time between pitches. It has proven difficult to police players stepping out of the batter’s box to adjust everything from their batting gloves to their helmets to their elbow guards, so batters will need to do this voluntarily. On the pitching mound, I am old enough to remember pitchers like Robin Roberts and Bob Gibson, who got the ball back from the catcher and went right back into their windup. In fact, most good pitchers throughout baseball history have worked at a brisk pace. These days when a pitcher like the Phillies Vince Velasquez gets a man on base, the game slows to an unwatchable crawl.

Umpires can help, too. Simply enforcing the rules already in place would speed things up. Refusing to grant time for every batter’s whim and directing the hitter to stay in the box between pitches will take some players out of their comfort zone for a while, but it wouldn’t take that long to establish a new comfort zone.

What incentive do players have for stepping up the pace of the game? Professional athletes play for money. Money is the incentive to speed up the game. Money depends on television revenue. If people stop watching baseball because they get tired of slogging through four-hour games that end with a 2-1 score and 20 total strikeouts, the television money will dry up.  With all the entertainment choices available to people, baseball is fighting for its survival. There is plenty of blame to go around for this, and baseball management has done a poor job of marketing its stars, but length of game remains an issue and the innovations management has attempted haven’t worked. Time for the players to step up here, if for no other reason than self-preservation. 


2 comments:

  1. People just have to have something to complain about

    ReplyDelete